In What The Cup!?, Each player shakes their cup with d12, peeking at the die value. Play starts with drawing a card from the pile - the player can take the action on the card (Spy, Swap, Re-roll, Reveal) or choose to flip the High/Low token. Play continues around the table until the end-round card appears from the draw pile - the player with either the highest or lowest dice value (based on the token) wins the round!
Risk Management Players must identify, evaluate, and prioritize options to reduce the impact of unfortunate events or risks.
Decision Making Allows players to make decisions based on currently or previously available information.
Observation Rewards careful watching with attention to details and behaviors in order to understand or arrive at a judgement.