The two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES. The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.
Competition Develops healthy competitive habits as two or more parties compete for a goal that cannot be shared.
Persuasion Students are encouraged to convince others through reasoning.
Spatial Perception Strengthens a student’s understanding of the spatial relationships with the objects in their environment as well as themselves.
Resilience Teaches students how to quickly recover from and cope with difficulties.
- 2016 - Spiel des Jahres Winner
- 2015 - Golden Geek Best Family Board Game Winner