Cargo Noir

Cargo Noir

Board Game
2-5 Players
About 60 Minutes
10+
Game Overview

In Serge Laget's Cargo Noir – his fourth standalone box game from Days of Wonder – players represent "families" that traffic in smuggled goods in a 1950s noir setting. Each turn, you'll set sail to various ports where cargo is known to get "lost" for the right price – Hong Kong, Bombay, Rotterdam, New York and more – and you'll make an offer for the goods on display. If another family then offers more in that port, you'll need to up your bid or take your money and slink away to look for goods elsewhere. Stand alone in a port, though, and you'll be able to discretely move the goods from the dock to your personal warehouse. Once you collect goods, you can trade them in to add more ships to your fleet – allowing you to scout for wares in more locations – purchase Victory Spoils, or take other actions. The more goods you collect, the more valuable they can be. The player with the most Spoils at game end wins.

Skills
  • Competition Competition
    Develops healthy competitive habits as two or more parties compete for a goal that cannot be shared.
  • Decision Making Decision Making
    Allows players to make decisions based on currently or previously available information.
  • Observation Observation
    Rewards careful watching with attention to details and behaviors in order to understand or arrive at a judgement.
  • Resource Management Resource Management
    Boosts a player’s capacity to efficiently and effectively oversee available assets.
Game Details
  • Type: Family Game
  • Category: Board Game
  • Designer(s): Serge Laget
  • Published: 2011
  • Game Length: About 60 Minutes
  • Players: 2-5 Players
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