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From Pandemic To History - Skill-Builder

Students live in the world of Pandemic©. Their world is on the verge of a global outbreak, and it is up to them to create a record of this life-changing event while it happens.As the premiere historian of their age, they have to name this catastrophe and document the highs and lows of this worldwide calamity for future generations.

** Requires the board game Pandemic© to fully implement.

Skills & Subjects

Students will discover the following Skills and Subjects while completing this Game Schooler product.

  • Logistics Logistics
  • Risk Management Risk Management
  • Tactical Thinking Tactical Thinking
  • Cooperation Cooperation
  • Problem Solving Problem Solving
  • English English
  • Journalism Journalism
  • Current Events Current Events
  • Geography Geography
Required Game

Note: This Game Schooler product requires the following game to fully implement


From designer Matt Leacock, Pandemic is a cooperative game of teamwork for two to four players. As members of an elite disease control team, you must keep four deadly diseases at bay. Work together as you travel the globe to treat infections while collecting the cards you need to discover a cure for each disease. But the clock is ticking as outbreaks and epidemics fuel the spreading plagues. As a cooperative game, players win or lose together. Only by working together can you keep the outbreaks in check and find the cures in time!

Learn More About This Game >
This product is compatible with Pandemic by Z-Man Games/Asmodee. This is NOT an Official Z-Man Games/Asmodee product/project. This is a non-licensed product and all trademarks and copyrights are properties of their respective owners.
Additional Details
  • Age:Grades 9 and Up
  • Format:PDF
  • # of Pages:21
Table of Contents
  • 1. Table of Contents
  • 2. Introduction
  • a. Overview
  • b. Key Outcomes & Objectives
  • c. Subjects
  • d. Instructional Design
  • 3. Setup
  • a. Before You Begin
  • b. Materials
  • c. Learning the Game
  • 4. Gameplay Guide
  • a. Starting the Game
  • b. During the Game
  • c. Final Notes
  • 5. Project Guide
  • a. Implementation
  • b. Ideas & Helpful Hints
  • c. Conclusions
  • 6. Student Guide
  • a. Directions for the Student
  • 7. Appendices
  • n1. Notebook - Historical Account Notes
  • a. Gamer Elements
  • b. Credits / Copyrights / Terms