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Diseases In Time - Skill-Builder

In board games it is common for components and concepts to be abstracted to make gameplay easier. In the case of Pandemic©, the viruses in the game are represented by colored cubes. This makes the game easier to play and simple to follow, but there are thematic drawbacks to this abstraction.

Students research four distinct historical viruses to uncover their origins, symptoms, transmissions, and cures. After researching, students will fight these historical diseases in their next game of Pandemic©.

** Requires the board game Pandemic© to fully implement.

Skills & Subjects

Students will discover the following Skills and Subjects while completing this Game Schooler product.

  • Critical Thinking Critical Thinking
  • Comprehension Comprehension
  • Writing Writing
  • Communication Communication
  • Biology Biology
  • American History American History
  • World History World History
Required Game

Note: This Game Schooler product requires the following game to fully implement


From designer Matt Leacock, Pandemic is a cooperative game of teamwork for two to four players. As members of an elite disease control team, you must keep four deadly diseases at bay. Work together as you travel the globe to treat infections while collecting the cards you need to discover a cure for each disease. But the clock is ticking as outbreaks and epidemics fuel the spreading plagues. As a cooperative game, players win or lose together. Only by working together can you keep the outbreaks in check and find the cures in time!

Learn More About This Game >
This product is compatible with Pandemic by Z-Man Games/Asmodee. This is NOT an Official Z-Man Games/Asmodee product/project. This is a non-licensed product and all trademarks and copyrights are properties of their respective owners.
Additional Details
  • Age:Grades 6 to 8
  • Format:PDF
  • # of Pages:17
Table of Contents
  • 1. Table of Contents
  • 2. Introduction
  • a. Overview
  • b. Key Outcomes & Objectives
  • c. Subjects
  • d. Instructional Design
  • 3. Setup
  • a. Before You Begin
  • b. Materials
  • c. Learning the Game
  • 4. Project Guide
  • a. Implementation
  • b. Ideas & Helpful Hints
  • c. Conclusions
  • 5. Student Guide
  • a. Directions for the Student
  • 6. Gameplay Guide
  • a. Starting the Game
  • b. Special Notes
  • c. Finishing the Game
  • 7. Appendices
  • n1. Notebook - Infectious Disease Data Sheets
  • c. Gamer Elements
  • d. Credits / Copyrights / Terms