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Game Schooler Launches Innovative Curriculum

Game Schooler Launches Innovative Curriculum

Educational games suck! Meanwhile, modern board games engage people of all ages by encouraging interaction and discussion during and after gameplay. There has been a long-standing unfulfilled need to connect modern tabletop games with learning, until now.

After a year and half of research and design, Doug Kotecki and Dr. Michael McCabe, the creators of Game Schooler, have filled that void, by crafting a curriculum designed to be used with today's most popular board games.  This innovative approach to education includes products such as Skill-Builders, Subject-Builders, and Discussion Guides.  With Skill-Builders, students use board games to strengthen skills that have proven difficult to effectively teach with traditional methods.  Subject-Builders introduce students to wide variety of topics, which are then reinforced by game play.  Lastly, Discussion Guides offer parents and teachers a wide variety of open-ended questions to explore with their kids.  In addition, they produce a free, weekly podcast with recommended games, gaming and education discussion, and curated game lists.

This original, standards-aligned content and curriculum is ideal for home-school, library, and classroom settings!  Creative and engaging content for recognizable titles such as Pandemic, Ticket to Ride, and Catan are available at launch, and new content is released weekly.  For a limited time, Game Schooler is giving away the Skill-Builder, Naming a Virus, for the smash hit, Pandemic.  

Doug Kotecki is a board game enthusiast and founder of Tabletop Game Gallery. Doug brings his expertise to the Game Schooler company as the Chief Curator. Doug’s ability to discover great family-friendly games ensures Game Schooler is recommending and developing content for quality games over a wide variety of genres.

Dr. Michael McCabe is a veteran classroom teacher, school designer, and building leader. His background in developing engaging curriculum and designing STEM and project-based learning programs has allowed the dynamic duo to develop a catalog of content for learners in grades K-12. 

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